Category: UFS News and Events

UFS Valentine’s Day Dance

UFS Valentine’s Day Dance

Originally published » 170303.1052

February brought in a dance celebrating all kinds of love complete with a special display with pictures from friends and couples.

See some pictures below of the second half of the dance. If you have any pictures to add to this, please post below.




dancing 4


dancing 6

dancing 7

Farewell, Captain Apollo

Farewell, Captain Apollo

Originally Published » 170208.1513


Richard Hatch passed away Feb 7, 2017 peacefully surrounded by his family and friends after a battle with pancreatic cancer. He was best known for his portrayal of Captain Apollo in the original Battlestar Galactica (1978) and Tom Zerek in Battlestar Galactica Re-imagined series in 2004. He began his career in 1970 by joining the cast of All My Children and went on to guest star in many popular television shows such as Barnaby Jones. He finally landed on the cast of Streets of San Francisco before making his way to Battlestar Galactica (1978). He earned a Golden Globe award for his portrayal of Captain Apollo. His long and illustrious career in acting lead him to a following in the sci-fi community. He was a popular figure at comic book conventions, various sci-fi forums, and even hosting his own events on cruise ships. He has even made appearances in SL at the SL Sci-Fi Convention. His Bootcamp to Success led many to face their fears and find a future for themselves with his inspiring, motivation empowering them to find their way to their destiny. His loss is a great impact to the sci fi community and while we never knew him personally, we knew him on screen, through his words and books.

Learn more about Richard Hatch and view pictures of his career and everyday life here: [url][/url] and to read his online obituary: [url][/url]

Fans are encouraged to leave their memories and stories on the guestbook: [url][/url]

Rest in Peace, Captain Apollo, now you walk amongst the Lords of Kobol…

First Town Hall of 2017

First Town Hall of 2017

First Town Hall 2017The first Town Hall of the 2017 year was held this morning. There will be two more meetings today where members can pose their questions to General Dagger. There weren’t very many in attendance this morning, but there were some good questions posed starting with David7 Bravin posing a question about Stardates and concluding with Colin Nemeth asking about tour shuttles. And an amusing snafu with the chairs, who are full. I’ve pulled the questions and their responses below.

Question 1: (David7 Bravin): My question is regarding “stardates”. When I joined UFS, I was told that it was the practice of Starfleet to use stardates in the form of yy/mm/dd when referring to the a specific date. I thought this was a great idea and made it seem more like being in the 24th century (smiles). I found using stardates was easy, since it was simply the reverse of that which we use in the UK – which is logically dd/mm/yy. However it is very confusing when instead of using stardates, people use and have used the American style of mm/dd/yy on the Database, etc. As an example the date 10/11/12 in the UK is 10th November 2012, whereas in America it is 11th October 2012 and of course as a stardate it is 12th November 2010. Therefore, my question is – (i) Can the use of stardates by UFS be confirmed and reinforced so that they are used by everyone in UFS ? (ii) Can the existing non-stardate entries on the Database, etc be changed to stardates ?

Answer (MilesPower Dagger): (i) Stardates are yy/mm/dd as in today is 170216 that has not changed. I will look into reinforcing this if it has gotten lax. (ii) Email me where in the Database there are no stardate dates and I can look into it.

Question 2 (Kermie Mistwallow): Is the UFS Discord still being used, is it open to all members without prejudice, and can a perma link be issued so any member can join without having to chase someone up and wait around?

Answer (MilesPower Dagger): It is still up and being used. It is open to all members, as long as they follow the rules just like the forum. Perma link is something to look into again we pulled it because we kept getting griefed. (After which, General Dagger gave him an invite to join Discord.)

Question 3 (Aragon Cahill): Do we have any current plans for recruitment?

Answer (MilesPower Dagger): No more than we have now

Question 4 (Mishok (Emptyage Turbo): I understand that the person who usually does uniforms has had computer problems. But for the last couple months it has been a painful process to scrape together a passable uniform from the kindness of those who were able to supply pieces here and there, or from what I could find in the MP, or what I could make myself. Is there a plan moving forward to help deal with a single-point-of-failure on supply?

Answer (MilesPower Dagger): New dispensers should be out by the end of the week. (Note: John Sheppard-McKay and CarrieAnn Nurmi suggested someone as a backup for uniform dispensers, etc CarrieAnn Nurmi also asked about being able to wear her uniform with her mesh body. There are omega appliers available on the supply deck for members who wear mesh bodies).

Question 5 (Zania Turner): Are there any plans in place, or potential future plans, to make volunteering more lucrative and attractive? Yes, there’s the potential of earning promotions; however, if someone has a few years between their TIG, their CO could forget about their contributions and that may hinder participation, if they do not receive recognition. Even awards that have been promised to some were never issued as a result of the last faire we participated in. In other words, can there be a better way to recognize and encourage contributions without it impacting promotions

Answer (MilesPower Dagger): None at the moment, volunteering is put forward to activities for promotions and awards.

Note: John Sheppard-McKay and Azdra Sworthain-Hartman added the points that anyone in the general membership can submit members for awards. He says that they will also help the member choose the right award. Blithe Binder also added that volunteering should be volunteering and not done for any kind of monetary award. She goes on to state that “if people volunteer just to be recognized, then I’d rather not have them around. That’s selfish.” Miles added that most volunteering is recognized in other ways. He said, “shout outs on the forums have happened, there are awards directly for volunteering, etc.” and went on to say that he wasn’t sure what more they could do to recognize those who volunteer.

Addendum to the original question by Zania Turner: Personally I don’t care about awards and promotions myself. I never have and I never will, although it is nice to be recognized when it happens. But the concern comes when someone promises an award to someone, but never follows through to ensure that it is given. Why make a promise and not keep their end of it? For instance, William, Thalia, and myself were all promised Engineering awards for our efforts with the faire. Even though only one award was given, and I don’t care about myself, I still feel that they should get it as we were all promised the award.

Azdra Sworthain-Hartman, Director of Promotions & Awards responded: As Director of Promotions and Awards, I CANNOT present a recommendation to Miles and the rest of the JCS IF the recommendation is not written. And to reiterate what Dr Sheppard said…ANYONE can write a promotion and award recommendation.

They also stressed that if anyone needs help writing a recommendation or choosing an award or ribbon, they can help them. Feel free to send an email to the promotions team if you have any questions or need help with promoting a colleague.

MilesPower Dagger also stated that “no one can promise an award” and then said that they can only be recommended. Kermie Mistwallow also posted some tips for being recognized, “Recruiting has always been the same whether for volunteering or as officers, Stay active, promote diversity, be polite and courteous, treat everyone equal, integrate don’t segregate and people will come eventually, which also fits with volunteering too, recognition comes in the form of helping the group, is it not treks way to expand the group and not personal gain.”

CarrieAnn Nurmi added to this, “It’s about building the Community, its done like it has been since we started UFS when I was a LT (jg) we had Officer and Non Officer parties weekly. We had Social Events. The Welcome area was always being used. There was always training inworld. We need to go back to Social Events in the Welcome Center.” Miles stated that the very things she mentioned were being brought back starting with the new club.

Question 6 (Blithe Binder): I’m concerned with the lack of activity by individuals in various departments and such, holding back other members. How long is a member going to be allowed to wallow in a position without actually doing anything? For example, a commanding officer sits and does nothing. If crew below him follows the chain of command, of course the CO will stop it. Is there a recourse for them to go above without reprisal? I loathe stagnation.

Answer (MilesPower Dagger): Yes, if the person above does not address the issue to their satisfaction go up the chain.

To which she followed up with a question about time frames or being a case by case basis. She clarified in a follow up question: Wait for them to shape up or ship out? Milespower Dagger asked for an example. After a few minutes she responded with using herself as an example saying that she was trying to think of a way to propose an example without naming names. She said that if she were to not do her job, what happens. His response was, “Fine someone who will do it.” Her response was, “In other words, everyone is accountable to do their duties.”

Question 8 (WilliamH Greymoon MD): What do we do with the surface (ground level), will we use that too?

Answer (MilesPower Dagger): As far as I know, it’s going to be used as a multi-stage for RP.

Colin Nemeth asked if there will be tour shuttles like at the old sim but Miles didn’t know. The meeting came to a close after this. More from the second meeting at 1600 SLT.

Official apology from Mike Calhoun and UFS Command regarding the CopyBot Incident

Official apology from Mike Calhoun and UFS Command regarding the CopyBot Incident

Greetings Fellow UFS Members,

I am posting here the official apology from myself and UFS Command regarding the Copy Bot Incident and the handling of said Incident the past week. This apology will be placed on the UFS Main Website and distributed through every means of communications UFS has available for everyone to read. Aside from this letter, I have privately apologized to Kira Skytower, Aimee Seller and Sailor Vasiliev.

Release Date: 160323

United Federation Starfleet (UFS) was named recently in a copybotting incident at Tangle Grid. The UFS engineer in question had denied allegations but the evidence could not be refuted. As a result, the UFS engineer tendered his resignation from UFS, which I accepted immediately.

Mistakes and delays occurred during the investigation phase as I place a lot of trust in UFS members and, as a result, was not as expedient as I should have been in addressing this. Also, in the midst of allegations and during the course of the investigation claimants were told that they were not truthful about the allegations, this is incorrect. The allegations are true.

As with any group, we have members who make mistakes and we resolve these mistakes by addressing several factors to include the severity of these mistakes, the frequency of mistakes and whether it was malicious in intent. As Commander-in-Chief, I will not make excuses for this incident which is not only grave and serious but also violates established grid policies as well as standing UFS policies and regulations.

UFS is a group that has some of the most dedicated, engaged and talented people anyone can ask for.

In the interest of quality over quantity we are halting expansion efforts until further notice, we need to get back to basics and I need to revisit what made UFS so great in the first place. It may take time but we will mend the fences and right the wrongs. UFS has also formally pulled out of Tangle Grid to support this, en will no longer be looking for expansion in other open source grids aside from our two successful colonies we have running, thanks to our dedicated people.

Content creators, to include Sailor Vasiliev of Rookery Colony, Aimee Seller and Kira Skytower of Starfleet Renaissance (SFR) have my deepest and sincerest apologies. They were robbed and offended which is unacceptable. Good standing UFS members were also hurt and their honor and integrity damaged, I also apologize to them. But, apologies are not enough.

In the interest of transparency and operational improvement, UFS Command will develop, implement and continuously review the effectiveness of an Anti-CopyBotting Initiative. This will serve to educate builders and all other UFS members on the unethical risks and consequences of copybotting. We will also establish an independent reviewing body to include key members of other supporting groups. This will serve as a safe-guard to help ensure this does not happen again.

UFS has been through a lot but we are a strong and proud group with a long and wonderful history. It will not end today and we will lead the charge to ensure that this travesty never again tarnishes our name and our legacy.

It may take time but we will mend the fences and right the wrongs.

Mike Calhoun

Proud UFS Member

The Enterprise Project

The Enterprise Project

So detailed, so complete, and so very cool. If you haven’t seen this site, then check it out now!


The Enterprise Project is a compilation of schematics and plans for the Enterprise NX-01. Created by Android Monkey Designs, the goal of the project was to create the most definitive and accurate reference for everything related to the technical details of Earth’s first Warp 5 starship. The project includes a deck by deck guide, a separate labeled blue print for each deck, large detailed schematics for major components and auxiliary craft, and technical pages for the engineering of the 22nd Century.


UFS Roleplay Guide

UFS Roleplay Guide

=^= Introduction =^=

Roleplaying is, simply put, acting on a virtual stage. A roleplayer builds a character, gives them a history and personality, and acts out the part of their character. Along with other roleplayers, dramatic scenes, epic battles, and timeless romances can be played out.

Firstly, don’t assume you are the only person who is new to roleplay. Chances are there are quite a few just like you wandering around, looking for an opening to meet new people in the welcome centre. Before you move your avatar anywhere, read all the information that UFS offers. Rules, character sheets, tips, etc. If you are not able to find it, ask a member to find out where it is, usually achievable by just asking someone near you.

=^= Abbreviations =^=
RP – Roleplay
IC – stands for “In Character”
OOC – stands for “Out Of Character”
JC – Joint Chief
UFS – United Federation Starfleet
Noob – Newbie (usually referred to a new member or beginner of a game/RP)

=^= It Is Only A Game =^=

Never take anything said IC personally; never get upset OOC with someone personally; never think anyone is motivated by OOC reasoning. If you are being a git and horrible to others then good, but it is beholden unto YOU to make sure you privately remind them it’s all IC and you bear no OOC feelings of negativity towards them. Failure on either side to communicate is a fault on both sides.

All over hundreds of role-play sims and role-players are able to do this without an issue. If YOU fail to do this then rest assured that you will be reminded of this many times by your fellow players and JC”s. This IS a no brainer! Even total noobs at role-play should be able to get this.

=^= You Cannot Win =^=

Another throw back to several bad role-players – WINNING. No, you cannot – everything in roleplay is designed to tell a story. EVERYTHING. So in all things you are part of the story as a character and you help write it. Your duty is to help make a story that will entertain others.

=^= Other Players Are Your Audience =^=

Please read that line again! Unlike the attitude elsewhere, the other players are NOT your rivals; they are NOT your enemies; they are NOT people ‘who drag you down’ and if you think they are things that get in the way of ‘your great plot’, then you really have not seen the woods for the trees. The other players are your audience. Everything you say and do IC should be done with an audience in mind. Your hope is that they will see what you are doing, interact, and have fun. Hopefully they will be doing the same.

=^= Private Plots =^=

There is NO private plot. Everything has ripples. A small personal plot can always be overheard and you cannot EVER say ‘This is just a plot between us two’. No, that is selfish. Go to selfish places where they allow selfish play to take place if that is what you are looking for. We are a role-playing sim not a collection of egocentric panderers. If you want to do a plot between you and your friend, go elsewhere and do it in a private location. Use of public spaces requires your plot can go public. Sure you can work it so no one is about to see/hear the plot. Sure. Cool. But if someone overhears then they overhear and you HAVE to include that fact into you plans.

=^= The Basics =^=

In our roleplay medium, which has a great deal to do with the written word, the best roleplayers are not necessarily the best writers. But they are always the most expressive and believable. Good and bad roleplay could arguably be a matter of taste. The fact remains though that to be accepted in the roleplay community, you have to follow certain standards and etiquette.

=^= Emoting =^=

Like actors, roleplayers do more than just stand about speaking dialogs. They move their characters, adjust their body language and use nonverbal communication to help tell their stories. In UFS, roleplayers act out these events through emotes. Emotes are texts written that are displayed as actions taken by a character. Typing /me <text> in the chat box will show actions you perform in character rather than words spoken.


/me draws his phaser

Will be displayed on-screen:

Bob Fleetdude draws his phaser

Actions and dialog can be used in the same emote by placing dialog in quotations:


/me nervously averts his gaze downward and says, “Good day, Admiral.”

Will be displayed on-screen:

Bob Fleetdude nervously averts his gaze downward and says, “Good day, Admiral.”

=^= Space Sickness (Also Known As Out Of Character Dialog) =^=

UFS is typical of most roleplay environments, in that the use of double parentheses ((Example)) will denote when you are speaking as yourself rather than as your character. This is known as being “Out of Character” (or abbreviated OOC). Anything without the brackets is generally interpreted as roleplay. Whenever making comments, or speaking to other roleplayers as yourself, rather than as your character, it is important to place your comments in these markers so that the comments will not be mistakenly attributed as roleplay dialog. The best thing of course is to try to reserve OOC comments to IMs. Should you find yourself in a central role to a situation, and need to mention something OOC to the group, then of course use double parenthesis ((Sorry. Bathroom break)) as already mentioned.
An important thing to also remember is that, in RL, our names and our ranks DO NOT float above our heads. Neither do they in a metaverse that UFS plays in. Never greet anyone by name who you have never met before, unless you hear their name mentioned in the conversation or you introduce yourself and get it directly. You can sometimes guess ranks, races, and branches by the look of the person (however with red/yellow shirted individuals that is hard), but unless it is obvious, don’t say that someone is a Captain or an Engineer unless you have learned it to be true. Many turn off their ability to see these tags all together. However we feel there are many clues in a tag and/or titler that can help us role-play better.

=^= Roleplay Is Two-Way =^=

Sure, you can sit by yourself in a dark corner of The Streaking Orion Bar and roleplay alone, but where is the entertainment in that? To truly enjoy it, you need another player. Approach people, involve yourself in group discussions you encounter, stand on the steps and greet everyone. Don’t wait for the roleplay to come to you. Get out of that corner and find it.

=^= Loser! =^=

Not everyone can be the winner in conflict play. Generally when combat occurs, someone has to lose. Can you be that person? Being defeated in roleplay is simply roleplay. It is not a statement about you or your abilities as a person. And, as the saying goes “If you can’t stand the heat, stay out of the kitchen.” In other words, if you can’t deal with the possibility of defeat, then stay away from the fight. When we bring in RP’s with other groups we simply CANNOT always win, and if we lose, we need to do so gracefully rather than being sour sports. This is a role play world, even if you loose, if the end result is you had a good length of role play due it then in end, you never really lost nor can loose. As Role play is the goal you logged in to achieve, so think of it that way and remember to enjoy yourself while also ensuring that others too are able to enjoy themselves.

=^= Believability =^=

While you may be roleplaying in a community that is predominantly filled with fantasy and advanced technology, you should still keep your roleplay appropriately believable. For instance if I’m locked in a brig and there are guards posted to watch over me, my actions to attempt to escape should be tantamount to what my actions might be in real life. I would consider who is nearby, the condition of the forcefield I’m behind, the room I’m in, whether or not there are any obvious exits, how the person roleplayed who locked me in. Did they enable the forcefield? Did they wink at me? Can I use that to my benefit?

=^= Witnesses =^=

Going back to the “two-way” street description. You cannot roleplay alone. If you perform some miraculous feat, fall down and hurt yourself badly, or manage to escape that brig, make sure someone witnesses it.

=^= Be Creative =^=

Close your eyes for a moment and lose yourself in your character. What would he or she do? How would they respond? What would they think? If someone asks your character to serve aboard their ship or station, would he/she say no? Would they gladly accept? Would they smile and gleefully accept? Don’t be afraid to take that moment to truly live your character. Even if your attempt to reach out and be involved is awkward, it gives a place to start.

=^= Over-Flowering =^=

Don’t litter your roleplay with giant, ten cent words or novellas. Beautiful language is a definite advantage in our medium of roleplay but you can be descriptive and creative without inducing yawns from those playing with you. People roleplay to interact, keep your posts as brief as possible.

=^= Under-Flowering =^=

It can be difficult at times to know what is too much or not enough. While you don’t want to bore other roleplayers with big, extravagant posts, you don’t want to turn them off with “one-hit wonders” either. For example, you have just met an Admiral. He nods to you in greeting. Do you say “Admiral on Deck.”? Or do you take the opportunity to emote – /me takes the time to come to a complete halt, eyes lifted and respectful, and belts out “Admiral on Deck.” As you wait for a reply?

=^= Follow Through =^=

If you start a line of roleplay, finish that line of roleplay. Don’t leave it dangling out there particularly if you have involved others. You may find it useful to prepare a story. Know where you want to start, the general direction you want it to go (there’s no reason to be specific) and how you would like it to end. Then embellish and enhance as it progresses.

=^= Etiquette =^=

Always follow the rules of etiquette for online roleplay. It is the goal of the UFS community to submerse themselves fully into their role. That submersion can be greatly disrupted when very simple rules and common courtesy are not adhered to, a few of these etiquette rules are

* Greet a higher rank than you with Sir/Ma’am or use their rank
* If people are in Uniform they are IC (unless otherwise stated) act accordingly
* Do not call people by thier first names unless either given leave to do so or in an OOC environment

=^= God-Modding =^=

This is pulling amazing powers like invulnerability or the ability to move your ship 10,000 light years or the ability to withstand the heat of a volcano. There are many races in the universe who display fantastic powers well beyond the ability of the primary characters. The most obvious example of this is Q – a collection of beings so far advanced they can move through time and space or wipe out entire civilizations on a whim.

While the Q can be described as ‘God-like’ there are other lesser abilities which we also do not allow in UFS in the interests of game balance – throwing lightning bolts, invulnerability, and telekinesis are all examples of this category. Essentially, we class a ‘super power’ as anything that would give a character an unfair advantage at the expense of the other players. Super powers have a tendency to overshadow everyone else and dominate every situation they’re used in.

Life would get very dull if Security Officer Fleetdude was immune to phasers, for instance, as firefights would lose a lot of their thrill. This is not to say that everyone has to play an identical human – there are many races with telepathic and empathic abilities which are more subtle. Others, like Andorians, Vulcans and Androids, are considerably stronger than the average human and still more have abilities to see infrared or have photographic memories.

If you do have an idea for an out-of-the-ordinary character then contact the Chief of Starfleet Operation’s office to discuss it. A good rule of thumb when designing your character would be to ask yourself “Would I like to play alongside him/her?”. If you can’t honestly answer ‘yes’ then chances are other people would too.

Remember, we live in a balanced universe. Every being has a weakness, every power can be equaled. No one is invulnerable. Every seeming God-like being in the Universe had an exploitable power source which could be damaged. I have always wondered why a being with supreme powers would sit around being a Star Fleet Officer in the first place. Part of the magic of Star Trek, was that it was mostly ordinary people who found themselves in extraordinary situations, and still managed to survive (as long as you did not wear a red shirt of course).

Please try to have a scientific explanation for the things you do or have happen in your stories. Do not suddenly develop the ability to grow a laser beam gun out of your head that blows the bad guys away. That just shows laziness and lack of imagination.

Always be mindful of what your team members are doing or saying and try to fit your story in with their story. If you are constantly dragging the story so you look better, or you get to save the day, the rest of the team will feel unneeded and tend to drift away. The best ships and starbases we have here in UFS work as a team, each contributing, each adding some element to the story. Do not neglect your character, and its development, but do not develop in a way that takes away from others. God-Modding is also when you emote in a way that you take the choice away from the other person. Such as:

/me fires a phaser at the security guard, causing him to fall unconscious

As opposed to:

/me attempts to fire a phaser at the guard, moving silently from around the corner

=^= Metagaming =^=

This is when you have OOC knowledge that you use IC. The chief aim of UFS is to provide a joint experience, to create a story where everyone is able to add input and develop their character. On occasion, however, you may find your character is being overwritten, or pushed into a corner where your responses have already been pre-determined by another player.

Whenever a player takes sole control of the plot this is referred to as ‘power gaming’ or and is very strongly discouraged. While we encourage initiative from all players, UFS has always been about teamwork – it is rare that a single character is responsible for ‘saving the day’ without the aid of their colleagues.

When you are roleplaying you should think of how other characters might respond; Will they agree with you? Would they like to offer their own input, or suggest a different course of action? If there is any doubt, contact the Command Team on your ship/station for guidance – that’s what they’re there for! We firmly believe that your character is yours and yours alone – no other player has the right to direct your thoughts or actions without express permission from you.

=^= Teleporting =^=

Don’t “poof” out in front of people. If you have to leave the roleplay you are in, make your exit posts then walk away from the other players you are involved with before you teleport out. Don’t “poof” in front of people. If someone would like to teleport you to their location, stop to ask first where they are. A sudden, unannounced arrival could interfere greatly with roleplay that may be taking place.

Don’t teleport in reinforcements. If you find yourself in a conflict of some sort and you’re thinking “Gee, I could really use some friends right about now to back me up.” Your best hope they come strolling by on their own. It is extremely bad form to instant message friends to ask for help or to start teleporting them in. In many cases, it’s a quick way to have yourself segregated from the UFS community!

=^= Snowplowing =^=

This is when you stepping into someone’s active RP conversation and overwhelm it with your RP. You plow right through with what YOU want to talk about without regard to what is already going on. Not good.

Everyone gets their time in the spotlight. It does not have to be your time every time. If there is already an active conversation going on or someone’s RP plot, don’t snowplow through it with your own plot.

There are much more subtle ways to introduce your RP thoughts, ideas, plots or conversations. RP conversation, like real life conversation, flows and convolutes and changes. It may start out as a conversation about the transporters on Tranquility Station and end up discussing the latest confrontation with the Hirogen. You never truly know where it is going to end up or what roads it is going to take in between. So if you’ve got something you would like to bring into the conversation, listen to it. Follow the flow. Bring it in carefully where it fits rather than trying to force it on others.

=^= Interrupting =^=

Like in conversation, it is considered rude to interrupt a RP conversation that is going on. Though often role players are more open to others joining in, it is usually wise to try to determine if others are welcome before jumping in.

The simplest and usually fastest way to do this is to send an OOC IM. Something along the lines of “(( I see you are engaged in role play conversation. Is this a private conversation or may others join in? ))” Quite often you’ll find that role players are seeking others to join them. But be prepared for the times when it is a private conversation not open to others.

=^= Abuse – Don’t Do It =^=

Abuse, in any form; mental, physical or emotional will not be tolerated within the UFS organization. We all come from diverse backgrounds and we all have pasts. There is no story line reason to drag up something that will make someone uncomfortable or uneasy. Abuse by Officers of Cadets will result in punishment, including dismissal.  We will not be pursuing any form of abuse RP within UFS.

=^= Manners, Manners, Manners! =^=

In general, role play behavior should mirror real life behaviour. The same rules of manners still apply. Take time to think in these terms and you will find smooth role play laid out in front of you.

Inclusion in role play also takes effort on both parts. Don’t just wander around doing nothing and get upset when you’re not included. You have to try too. Remember, everyone gets their time in the spotlight. It may not be your time at just that moment but it will be eventually. Patience is the key.

=^= Stay Away From Public Disputes =^=

If you disagree with the outcome of roleplay, the method of roleplay or the roleplaying habits of another player, take it to instant messages. Do not, under any circumstances, create a spectacle. Public, out of character squabbles are the true sign of a novice, or bad roleplayer. If no matter what you try to do, you cannot reach a resolution for the dispute you are involved in. What should you do? Call in a Gamemaster, Moderator or Administrator to help resolve it. This is primarily the Chief of UF Starfleet Operations and the Ship/Station Command Staff.

This “feature” is for disputes where a conclusion cannot be reached between the players. This is always someone who is well versed on the rules and can be an unbiased decision maker. Sometimes, we may choose to nullify the line of roleplay from a certain point completely to keep the peace. At other times we may rule in your favor, or the favor of another. Regardless of the outcome, our word is final. Take it and move on!

=^= Excuse Yourself =^=

Is the significant other calling you to dinner? Did one of your kids just spill a glass of juice down your sock? Don’t panic….the roleplay can wait. But as a courtesy, don’t leave the roleplayers hanging either. A brief instant message will suffice explaining your need to run quickly….or even in the midst of roleplay “I hear a beeping sound from my padd as I listen to the message I stride off purposefully to accomplish the task that has just been given to me, turning around to throw a backward wave and a hasty goodbye as a head off.

=^= Be Patient =^=

Because our roleplay is typed, you have to allow for roleplay with those who may not hack away at the keys as fast as you do. Give people an opportunity to respond to your postings. And in many cases, the person or people you are engaged with may not use English as a first language. So often, you have to make allowances for language barriers.

Roleplay is supposed to be a form of escape for you and your fellow players. It is voluntary, consensual, and should never, ever be stressful or full of unwanted drama. Know when to stop and take a step back, breathe, and re-evaluate your role and where you are headed with it. And if all else fails….start over again!

Good Luck and Remember this is supposed to be FUN! If you’re not having fun, something’s not going right.

Gaming: Star Trek NCC-1701 50th Anniversary Edition

Gaming: Star Trek NCC-1701 50th Anniversary Edition

For nearly six years, Paul Weston and Brian Murray at the Canadian IT company Gambit Realm have been working on an in-depth, fully-realized interior model of the original Starship Enterprise as the setting for their free new PC game – Star Trek: NCC-1701.

Auxiliary Bridge

Impulse Engineering

Transporter Room

There are a few ways to play the game. When you load up, there is a level selection screen where you can choose from many different missions:

All Decks: An exploration mode, allowing players to go anywhere and do anything aboard the ship. Deck contents load and unload as you move about the ship, using the zones and portals code. It also allows entire ship to be loaded at once, but older computers may have performance issues, so we recommend a decent after-market video card.

Klingon Hunt: A mission where you have to hunt down a squadron of Klingons on the lower decks of the Enterprise.

Red Alert: Players must escort Scotty from the main bridge down to Deck 7 while protecting him from the Klingons who have boarded the saucer section.

Shuttle Flight Training: This was in the demo we released, although it has been updated slightly for this release with a few new surprises. SFT allows you to fly a shuttle through various training exercises, including asteroid target practice, an obstacle course, and combat simulation against Klingon fighters.

Engineering Hull: A limited-level mode, which includes just Decks 15 through 24 – in case a user’s PC can’t run All Decks due to performance issues.

There are also single-deck missions available, so a user can visit just one deck at a time – which is again a good way to get around any performance issues


Beta Download


Star Trek Continues: Episode 5 – Divided We Stand

Star Trek Continues: Episode 5 – Divided We Stand

The fifth episode of Star Trek Continues “Divided We Stand” is now available directly from the website, or on youtube.

When a particularly nasty virulent strain of alien nanites invade the Enterprise’s computers, Kirk and McCoy wind up trapped in a nanite induced coma which sees them stuck in the missle of a realistic recreation of one of the American Civil Wars’ most bloody battles.

USS Sheppard Dry Docking Ceremony

USS Sheppard Dry Docking Ceremony

While we reflect upon what made Fleet Captain Marabana’s actions so truly exceptional, we should also remember all that he shares with so many from his officers throughout UFS. So Captain Marabana chose to commit himself completely to this ship; he chose repeatedly to lead his fellow officers with excellence; he chose to test himself against the absolute best, earning the Commanding position of this astounding ship. It is because our officers that make these courageous choices, both in this time and across generations, that we have the chance to excel and grow.  That’s the nature of courage, not being unafraid, but confronting fear and danger and performing in a selfless fashion.  He showed his guts, he showed his training; how he would put it all on the line for his officers.  Today the crew of the USS Sheppard, NCC 74679 was recognized for all their hard work, abilities, and accomplishments, as the ship made it’s way home to Pinastri. I have tremendous respect for this crew in all their hard work and dedication. Today was not only an end to a wonderful adventure for the crew of the USS Sheppard, but a milestone in each of their lives.

Snapshot_006 Snapshot_007 Snapshot_008 Snapshot_010 Snapshot_011 Snapshot_012 Snapshot_013 Snapshot_014 Snapshot_015 Snapshot_016 Snapshot_017 Snapshot_019 Snapshot_020

Star Trek 50th: Merchandise Program

Star Trek 50th: Merchandise Program

As a part of CBS Consumer Products’ 50th anniversary global merchandising program, they have just announced 32 new licensees to the Star Trek brand.

“This is going to be a landmark year for Star Trek and we are thrilled to have so many new licensing partners on board for fans around the world who love this iconic franchise,”
Liz Kalodner, executive vice president and general manager of CBS Consumer Products.

Apparel and Wearables

Accutime Watch Corporation: watches
Brainstorm: running apparel
Burlee: footwear
Katalyst: apparel and giftware
Logoshirt: apparel
Nimble Solutions: scarves and umbrellas
Planet Replica: watches and home accessories
Rosstamps Confecção e Estamparia Eirelli: apparel
Santex: apparel
SNI Optometric: eyeglasses and accessories
Somerbond: sleepwear
Threadless: t-shirts and socks
Unemployed Philosophers: watches and novelty items

Collectibles and Gift Items

Abysse: giftware
Build-A-Bear Workshop–­50th anniversary collection make-your-own “Star Trek” furry friend with clothing and accessories
Josma Sport: giftware
Roads Innovation: levitating ship collectibles
Sun-Staches: novelty sunglasses
That Company Called If: bookmarks
Titan: vinyl figures
Wish Factory: plush collectibles

Toys and Games

Gale Force Nine: hobby games
FameTek: headphones and Bluetooth speakers
Spin Master: remote control vehicles
Wooden Expressions and The Franklin Mint: co-branded tri-dimensional chess set
USAopoly: board games


Cross Cult: novels
National Geographic: Star Trek Guide to Our Universe book
Price Stern Sloan: Star Trek Mad Libs and Kirk’s Journal


KV&H Verlag: calendars
United States Postal Service: stamps
Thomas Tucker: confectioneries