USS Menelaus

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USS Menelaus
USS Menelaus 1 .jpg
"To Stand with the People"
*Registry: NCC-59847
*Class: Prometheus Class
*Faction: Starfleet
*Fleet: Sector 001
*Base of Operations: UFS Headquarters
*Commissioned: 080628 (2383)
*Ship Yard: Beta Antares Shipyards
*Ship Designer: Advanced Starship Design Bureau
*Operational Status: Destroyed
Design Specifications
*Type: Deep Space Tactical Vessel
*Hull Composition: Ablative Tetraburnium Alloy Hull
*Overall Length: 416 meters
*Beam: 115 meters
*Mass: 2,100,000 Metric Tons
*Decks: 15 decks
Designed Capacities
*Crew Compliment: 50 Officers, 125 crew
*Evacuation Capacity: 700 persons (including Crew)
*Life Support Capacity: 850 persons
*Auxiliary Craft: 2 x Type 9 Shuttle; 1 x Type 11 Shuttle & 4 Workbees
Tactical Systems
*Armament: 20 XII Phaser Arrays (10 Hidden) & 7 Torpedo Launchers (1 Hidden ) + 8 Quantum Phaser Arrays (upgrade 2387) + 500 Quantum Torpedo or Photon Torpedos Compliment
*Defenses: Regenerative Shields & Ablative Hull Armor (A.H.A.)
Engineering Specifications
*Warp Engines: 4 Nacelle X-Configuration + 2 Nacelle's Deployed on the Command Hull in Multi-Vector Assault Mode
*Sublight Engines: 6 (upgrade 2409) “Fremont” MkIV. Hyper Impulse Engines which divides into 2 per Hull section when in Multi-Vector Assault Mode
*Cruising Speed: Warp 9.2
*Maximum Speed: Warp 9.985 (36 hours)
*Computer System: Type :: 3x AC-22 Bio-Neural Super-Series (refitted 2409)
*Power Systems: Prometheus Class Integrated dilithium-lined swirl chamber x 3 (refitted 2409)
Senior Staff
*Commander: Captain Fredrick Wild (NPC)
*Executive Officer: Commander Sara Claw (NPC)
Ship Patch
Menelauslogo3.png


Name

Menelaus: "Menelaus theorem" - a spherical triangle - formed by the intersection of three (3) circle arcs on the surface of a sphere. Useful for the study of navigation, cartography and astronomy.

Greek - 'To Stand with the People'

History

Starfleet decided to incorporate the separation concept into the new vessel. Many Starfleet ships have had the ability to separate their primary hull from the rest of the ship, but this has historically been an emergency measure intended to allow the engineering hull to be abandoned in the event that a warp core breach is imminent. Reconnection has generally required the services of a starbase or drydock in a process which takes several days.

With the Galaxy class, Starfleet took the separation process a step further. The primary and engineering hulls both had impulse engine systems, allowing them to operate as fully equipped STL spacecraft in their own right. The engineering hull was able to use its warp drive whilst separated, not simply as an emergency measure for a few seconds or minutes but as a viable interstellar drive system. The intent was to allow the primary hull to escape a combat area with the civilians and family members whilst the engineering hull kept the enemy occupied.

However, this concept was never really as successful as Starfleet wanted. The primary hull was essentially stationary by warp drive standards, making it an easy target for an enemy which defeated the engineering hull in battle. What was needed was a ship which could split into multiple sections, each capable of independent warp speed travel. This is the technology Starfleet decided to incorporate into the new Prometheus class.

The ship which emerged from the drawing boards was capable of separating into three sections - the upper and lower engineering hulls and the saucer section. Both parts of the engineering hull had two nacelles whilst the saucer section had a small auxiliary unit which would deploy once separated.

The warp core arrangement was also unique. The efficiency of a warp core is in part dependent on its height - the longer a core is, the more accurately the matter and antimatter streams can be controlled. Starfleet had initially wanted to equip each section of the Prometheus design with a Defiant-style warp core. This is very compact at only three decks tall, but suffers from inefficiency as a result. It overcomes this by using multiple matter and antimatter streams, so achieving high fuel throughput and so high power output. This gives the core a very high fuel consumption, something considered acceptable for the short range Defiant but not for the Prometheus.

To solve the problem the designers came up with a unique core design for the engineering hull. The warp core has no less than three reaction chambers along its height. During normal operation matter is fed in at the top of the core and antimatter at the bottom, as in any normal warp core. The fuel streams pass directly through the upper and lower reaction chambers and continue down to their meeting point in the central chamber. The core thus operates in a manner similar to any standard model, achieving high efficiency through the long core design.

The central reaction chamber lies on the separation plane, and once the ship splits it is shut down. In the lower engineering section a secondary matter feed just under the central chamber comes into operation, feeding deuterium down to the lower reaction core. This process is mirrored in the upper engineering section, with an antimatter feed sending fuel up to the upper core.

As a result, the combined engineering sections can operate at an efficiency level comparable to any contemporary starship, while the separated sections lose a measure of efficiency because of the shorter warp cores. The primary hull operates on a separate Defiant-style warp core when separated.

The original intent was to have the saucer serve to evacuate civilians as in the Galaxy class, but at warp speed. The idea of carrying civilians was quickly abandoned, however, and the saucer section up-gunned to match the remainder of the vessel. In separated mode the ship is thus able to attack on enemy from three different directions simultaneously, a tactic known as "multi-vector assault mode".

The performance of the Prometheus during this accidental live-fire trial has exceeded all expectations for the ship. The ability to pack firepower little short of a Sovereign class into a ship the size of an Intrepid class offers the prospect of a prodigious increase in Starfleet's potential combat capability.

The USS Menelaus NCC- 59847 is a Prometheus Class Starship launched on Stardate 080628 in 2383 under the command of Captain Bogle Richard. On Stardate 100803 in 2385 the command of the USS Menelaus was transferred to Captain Ezra Sweet. Due to her move to SS Abitus, the captaincy was given on Stardate 120907 to Captain Tedra de Arr ( Tedra Llewellyn ) After several other captains in 2412 the Captaincy was awarded to Captain Tedra Llewellyn

at approximately 1100 Hours on stardate 150808 it is to be noted that the USS Menelaus has been lost with all hands.

Crew Manifest

Construction and Initial Assignment

Construction on the USS Menelaus took place at the Beta Antares Shipyards. Upon her commission the USS Menelaus was assigned to service with United Federation Starfleet 4th Fleet after crossing through the Khittomer Wormhole. On Stardate 101013 of 2384 the USS Menelaus was transferred to the 3rd Fleet under command of Commander Thallanor Rasmuson, officer commanding SS Athena. On Stardate 120525 the ship was transferred to the newly founded Task Force 2

Pursuant to UFS Defense Directives and Federation Security Council General Policy the following objectives have been established for a Prometheus Class Starship

  • Ensure UFS security through rapid response to threat forces.
  • Provide autonomous capability for full execution of UFS defense policy options in outlying territories and border areas.
  • Take on the burden of border patrol and threat-response operations from other starship classes currently, and projected to be, in use.
  • Provide a mobile platform for testing and implementation of mission-specific or new technology, specifically in the areas of covert and tactical operations
  • Serve as a platform capable of rapid deployment for special and covert operations deemed necessary by UFS
  • Serve as a frontline assault vessel during times of war and emergencies

Missions for Prometheus class starships may fall into one of the following categories (In Order from Strongest to Weakest):

  • Tactical/Defensive Operations
    • The Prometheus class formidable arsenal of weaponry makes her perfect for this mission type.
  • Border Patrol and Escort Duties:
    • Not the most glamorous of assignments, the Prometheus class is certainly equipped to fulfill these duties excellently; allowing for one ship to protect up to 3 convoys simultaneously due to its multi vector assault mode. This is a primary role in times of peace and war
  • Emergency/Search and Rescue
    • Typical Missions include answering standard Federation emergency beacons, extraction of Federation or Non-Federation citizens in distress, retrieval of Federation or Non-Federation spacecraft in distress. Planetary evacuation is not feasible.
  • Contact with Alien Life forms
    • Pursuant to Starfleet Policy regarding the discovery of new life, facilities aboard the Prometheus class include a small number of scientific suites, allowing for limited deep-space life form study and interaction.
  • Deep-space Exploration
    • The Prometheus class is equipped for long-range interstellar survey and mapping missions, as well as the ability to explore a wide variety of planetary classifications. This is the primary function of her limited scientific sensors arrays and her secondary role in times of peace.
  • Ongoing Scientific Investigation
    • Very limited Scientific abilities make this mission type one of the least efficient for the Prometheus class, while equipped with the latest scientific sensors, the ship has a very limited number of them as well as a small compliment of science officers.
  • Federation Policy and Diplomacy
    • These missions may include transport of Delegates, hosting of negotiations or conferences aboard in the vessel’s Conference Hall, courier for important people and/or items, and first contact scenarios. While more than capable of completing this mission type, the Prometheus class starship is usually not selected for this due to its heavy tilt towards combat operations. Sending a ship designed for battle to a diplomatic situation rarely lend itself to good diplomatic impressions. Making diplomatic endeavours very much a tertiary function of the ship.

Technical Data

Overview

Warp (Whole Ship)

  • Warp Reactor Type :: Prometheus Class Integrated Dilithium-lined Swirl Chamber (2409)
  • Number of cores :: 2 (Beta and Gamma)
  • Power Output :: 138 Petawatts
  • Nacelle Configuration :: 4 Nacelle X-Configuration
  • Maximum Velocity :: Warp 9.985( 36 Hours)
  • Maximum Cruising Velocity :: Warp 9.2
  • Maximum Velocity Following Speed Restrictions :: Warp 9

This Warp core is designed to separate into two independent warp cores during Multi-Vector Assault Mode. The Operational specifications are comparable to the Defiant Class 7 Dilithium Focus Chamber.

Upon reintegration, the core becomes one and is controlled from the Gamma Engineering Section.

Warp (Command Hull)

  • Warp Reactor Type :: Class 3 Dilithium-lined Swirl Chamber
  • Number of cores :: 1 (Alpha)
  • Power Output :: 80 Petawatts
  • Nacelle Configuration :: Dorsal & Ventral deployment during Multi-Vector Assault Mode
  • Maximum Velocity :: Warp 9.5 for 12 Hours
  • Maximum Cruising Velocity :: Warp 8.6
  • Maximum Velocity Following Speed Restrictions :: Warp 9

During normal ship integration, this core is offline. The Alpha core can be used to run the entire ship but only under low power operating mode

Impulse Systems (Whole Ship)

  • Number of Engines :: 6 (2 for each section)
  • Power Source :: (upgrade 120821) “Fremont” MkIV. Hyper Impulse Engines (defeats Time Dilation)
  • Number of Reactors :: 3 (1 for each section)
  • Power Output :: 88 Gigawatts
  • Maximum Impulse Velocity :: 0.85 Speed of Light
  • Maximum Standard Impulse Velocity :: 0.25 Speed of Light

Thruster systems

  • Type :: Version 4 Magneto-Hydrodynamic Gas-Fusion
  • Number :: 15
  • Output :: 4.8 Million Newtons

Hull

  • Composition :: Ablative Tetraburnium Alloy Hull
  • Depth :: 53cm
  • Structural Integrity Field :: High Intensity
  • Life :: 82 years
  • Protection :: Ablative Hull Armor (A.H.A.) Mk.III - 8cm thick

Navigational Deflector

  • Type :: Molybdenum & Duranium Mesh
  • Power :: Two Graviton Polarity Generators Mk.IV
  • Output :: 272 Gigawatts
  • Field Strength :: 625 Millicochranes

Shields

  • Redundant Symmetrical Subspace Graviton Field (Regenerative Shields Technology)
  • Number of Grids :: 22
  • Power Output :: 8,200 Gigawatts
  • Shield Range :: 12 Meters from Hull
  • Frequency Range :: 65% of EM Spectrum

Computer

  • Type :: AC-22 Bio-Neural Super-Series (2409)
  • Version :: LCARS 6.8 (Tactical configuration)
  • Storage Capacity :: 1250 MegaQuads
  • Processing Speed :: 675,000 ExaFLOPS
  • Operating Temperature :: 10 degrees Kelvin to 1,820 degrees Kelvin

Sensor Arrays

  • Number :: 12
  • Type :: Multi-Modal Mk.IV
  • Range :: 22 Light-years

Primarily used for limited scientific endevours.

Tactical Sensors

  • Number :: 60
  • Type :: Tactical
  • Range :: 22 Light-years

Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. With 60 independent sensor arrays, backed by the processing power of her computer network, a Prometheus class can not only wage battle, but conduct and lead other Starfleet and Allied vessels in tactical engagements. Further, the Prometheus class can process and collect tactical data at much greater speeds than any starship before her, thanks in part to the redundancy of the arrays, but also the computing power and efficiency of her sensor systems.


Communications Array

  • Short Range :: 4,300,000 Kilometers
  • Long Range :: 22.9 Light-years for Real-Time Transmission
  • Transmission Capacity :: 19.5 kiloquads per second
  • Transmission Speed :: Warp 9.9998

Holographic systems

Tractor Systems

  • Power :: 9 - 17 Gigawatt Multi-phase Graviton Polarity Sources
  • Field Strength :: 480 Millicochranes
  • Minimum Range :: 126 Million tons at 2 Kilometers
  • Maximum Range :: 1 ton at 30,000 Kilometers
  • Object Size Range :: Up to 920 Meters

Transporters

  • Type :: Personnel
    • Number :: 3
    • PADD size :: 6
    • Range :: 40,000 Kilometers
    • Operations Per Hour (each) :: 120
  • Type :: Cargo
    • Number :: 2
    • PADD Size: 4
    • Range :: 40,000 Kilometers
    • Operations per Hour (each) :: 120
  • Type :: Emergency (outbound only)
    • Number :: 3
    • PADD Size :: 6
    • Range :: 15,000 Kilometers
    • Operations per hour (each) :: 120

Armaments

Command Hull - Alpha

  • Phasers Total ::
    • Type XIV Phaser Arrays, Phaser Dual Cannons Mk XIV
      • Number of arrays :: 6 (2 Hidden Arrays)
      • Strength and Power Output :: 88 Gigawatts (Each)
    • Type :: Quantum (upgrade 120825)
      • Number of arrays :: 4
      • Strength and Power Output :: 180 Gigawatts
      • Effective Range :: 1.000.000 Kilometers
  • Torpedo Systems:
    • Type Photon Torpedo Launcher Mk VIII
    • Forward :: 2 launchers @ 6 Torpedo’s per volley per launcher
    • Aft :: None
    • Compliment :: 130 Quantum Torpedo
  • Defences :: Regenerative Shields & Ablative Hull Armor (A.H.A.)


Prometheus-alpha.jpg

Dorsal Engineering Section - Beta

  • Phasers Total ::
    • Type XIV Phaser Arrays, Phaser Dual Cannons Mk XIV
      • Number of arrays :: 4 (4 Hidden Arrays)
      • Strength and Power Output :: 88 Gigawatts (Each)
    • Type :: Quantum (upgrade 120825)
      • Number of arrays :: 2
      • Strength and Power Output :: 180 Gigawatts
      • Effective Range :: 1.000.000 Kilometers
  • Torpedo Systems:
    • Forward :: 1 launcher - (1 Hidden Launcher) @ 6 Torpedo’s per volley per launcher
    • Aft :: 2 pop-up launchers @ 6 Torpedo’s per volley per launcher
    • Compliment :: 240 Quantum Torpedo
  • Defences :: Regenerative Shields & Ablative Hull Armor (A.H.A.)


Prometheus-beta.jpg

Ventral Engineering Section - Gamma

  • Phasers Total ::
    • Type XIV Phaser Arrays, Phaser Dual Cannons Mk XIV
      • Number of arrays :: 10 (4 Hidden Arrays)
      • Strength and Power Output :: 85 Gigawatts (Each)
    • Type :: Quantum (upgrade 120825)
      • Number of arrays :: 2
      • Strength and Power Output :: 180 Gigawatts
      • Effective Range :: 1.000.000 Kilometers
  • Torpedo Systems:
    • Forward :: 2 launchers @ 6 Torpedo’s per volley per launcher
    • Aft :: None
    • Compliment :: 130 Quantum Torpedo
  • Defences :: Regenerative Shields & Ablative Hull Armor (A.H.A.)


Prometheus-gamma.jpg

Total MVAM Armament Increase

  • Command Hull
    • 33%
  • Dorsal Engineering Section
    • 250%
  • Ventral Engineering Section
    • 50%
  • Total Ship Armament Increase
    • 64%

Class Enhancements

  • Regenerative Shields
    • An advanced shielding technology implemented on Starfleet starships in the late 24th Century. Regenerative shielding quickly analyses an attacking weapon's frequency and then modulate shield frequency to decrease damage without depleting shield energy.
  • Ablative Hull Armor (A.H.A.)
    • Ablative armour was developed during the Borg defensive weapons project along with pulse phaser cannons and Quantum Torpedo development. Ablative armour provided an extra layer of defence for the vessel against enemy fire if the shields failed. It worked by forming a protective layer over the hull surface capable of rapidly dissipating the energy impacts from directed energy weapon fire. It is standard fitting on Prometheus class starships and optionally added to other combat orientated starships such as the defiant class.
  • Multi-Vector Assault Mode
    • By using advanced compartmentalization and automation systems, a ship capable of multi-vector assault mode could split itself into three separate warp-capable crafts, becoming an entire squadron operating semi-independently and in concert. This technology gives a Tactical Advantage over larger ships, and also over a large number of ships having the ability to utilize the full array of the ships weaponry to either disable or destroy an enemy or enemies depending on the situation. It is possible for an Experienced Tactical Officer working in conjunction with Tactical Computer, to control each section either semi-manually or fully manually in emergency combat situations, Multi-Vector Assault Mode can also be controlled placing a skeleton crew in each section.
  • Planetary Landing Ability (P.L.A.)
    • A system which the Prometheus Class shares with the Intrepid and Nova Classes. It allows the ship to enter the atmosphere of a planet and land on the surface should it be necessary to make an emergency landing. The Prometheus Class uses the "Ground Footpad System" to make a landing on the planets surface.
  • Emergency Medical Hologram - Mark IV (E.M.H. IV)
    • A Medical hologram designed to supplement the existing Medical personnel aboard ship. It's primary function is to administer medical aid in situations that would be deemed to dangerous for the ships medical personnel to enter or completely run sickbay if their are no Medical personnel. Unlike early versions of the EMH, the Prometheus class has holographic projectors on ever deck, this allows the EMH to be called anywhere on the ship for an immediate medical response.
  • Emergency Command Hologram (E.C.H.)
    • The Prometheus class starship is equipped with the Emergency Command Hologram that in the event of the ships crew being immobilised, such as the failed hijacking attempt of the USS Prometheus in 2374, the ship would automatically activate the ECH to take control of the ship and bring it safely back to the nearest UFS asset such as a Starbase or starship where control can be handed back to UFS officers. If in a combat situation the ECH is activated, then the ECH will complete combat operations. On the Prometheus Class, each drive section is equipped with its own ECH for Multi-Vector Assault Mode Manoeuvres. The ECH may also, but only when absolutely necessary, destroy the ship to stop it falling into enemy hands.

Support Crafts

  • 1 x Captains Yacht
    • "Ghorqon" - Active
  • 1 x Type 7 Shuttle
    • "Huygens" - Active (Type 7)
  • 2 x Type 9 Shuttle
    • "Katrine" - Active (Type 9)
    • "Gelly" - Active (Type 9)
  • 1 x Type 11 Shuttle
    • "Shandra" - Active (Type 11)
  • Destroyed:
    • "Skiach" - Destroyed (Type 9)
    • "Lomond" - Destroyed (Type 9)

(Named after Scottish Loch's on Earth)

Evacuation capabilities

Auxiliary/Support craft:

  • 22 x Escape Pods :: 12 Persons per pod
  • 1 x Captains Yacht :: 12 Persons per yacht maximum
  • 1 x Type 7 Shuttle :: 6 Persons per shuttle maximum
  • 2 x Type 9 Shuttle :: 8 Persons per shuttle maximum
  • 1 x Type 11 Shuttle :: 18 Person per shuttle maximum
  • 4 x Workbees
  • Total support craft capacity :: 316 persons

Maximum Evacuation Capacity:

  • 700 persons (including Crew)

Transporters:

  • Ship Personnel :: 2160 persons per hour
  • Ships Emergency :: 2160 person per hour (Outbound only)
  • Ship Cargo :: 960 objects/persons per hour
  • Auxiliary Craft :: 25 person per hour

Conversion:

  • Cargo bay I & II can be converted to support K or L environments

Evacuation Targets:

  • Outbound
    • Escape Pods :: 8 Minutes
    • Transporters (Crew Complement) :: 9 Minutes
    • Transporters (Evacuation Capacity) :: 14 Minutes
    • Shuttles :: Variable
  • Inbound
    • Transporters (Capacity) :: 25 Minutes
    • Shuttles :: Variable

Dedication Plaque

Menelaus-dedication-plaque.png

First Contacts

Achievements

  • 1 Ship Mission in 2383

Menelaus mission2383.png

  • Ship of the Month: January 2384
  • Ship of the Month: November 2384

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  • 20 Ship Mission in 2384

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Unit Commendation.pngUFS Unit Citation

Database

Operating Procedures

Important Documents

Menelaus Star

2385

Into Movie

Missions of the USS Menelaus

Flightpaths

2387


2386

Missionlogs

2384 2385 2386 2387
The thousand yard stare
uncertain timeframe
Footprints
chaos reigning
....Murder most foul! unresolved investigations
En Route Rescue Operation
The Blinded Bird First Contact
One Step Further The Shuttle
Negotiations Overload
Bargaining Dangerous Research
Messenger an undefined Cloud
all Missing like bubbles in the wind
DSTM03 - 02 - unexpected turns Rising Tension a bubbly choice
DSTM03 - 01 - Deshima Escort an opportunity
BP1 a change of mind Scavanger distress calls
BP1 Past Tense Shadows and Light the cloaking device
BP1 another Nebula Manouvers the Menelaus conference
BP1 of Eggs and detours home sweet home yet another rescue drill
BP1 a change of plans Those that are left behind bushes and trees
BP1 the dark ship Limping Lady burning honor
BP1 our klingon allies A matter of honor Drills and Droids
BP1 Expect the unexpected Unseen foe a vision of the past
BP1 Supplies A delicate truce backpack
The busted PD part III The Undines habitat a way out, maybe
The busted PD part II House keeping encounters of a different kind
The busted PD part I The Unwanted wonders of space
Firefly strange things a sight to behold
the package the quest Opportunity of Disaster knowledge
Dungeons and Devil A normal Science day in space Distress a melody
Magnet of Trouble an unusual shore leave Devastation two in one
A moment in the past DSTM02 The passing and end Defence of Outpost Alpha a shaking tripp
A Close Call DSTM02 The search The Battle of Al Raqis survival 101
Captain's Dead? DSTM02 The exercise Here, there and everywhere on purpose?
The Borg DSTM02 A ship so far - Part II Missing Links Interruptions
Lost Probe DSTM02 A ship so far - Part I surprise HMS Menelaus and a shadow
Mission Menace part III DSTM01-12 hopping back into the sun the accident
Mission Menace part II DSTM01-11 Sleeping Beauty and the FTW far away and yet so close peacefull
Mission Menace part I DSTM01-10 Finding Crystals old age the program
Energy Signature Investigation DSTM01-09 The Core a normal day in space Uncooperative
Away Team-Recources DSTM01-08 The Lost Bottle to the rescue the lady a mind of its own
Maintenance DSTM01-07 changelings USS Yashikoba Alexander
Surprise Attack DSTM01-06 The one we must find Optical Reflections Part II a window in time
The Nebula DSTM01-05 to seek or not to seek Optical Reflections Part I deja vu
Starfleet Intelligence. DSTM01-04 fractions and hologramms Ploys & Gambits nightmare
The Cube DSTM01-03 the coronans On the Home strait Passing by
Medical Emergency DSTM01-02 inside the nebula Breaking the ice Cigar
Admiral's Inspection DSTM01-01 the "hop" Second Chances Tresspassing I & II
A day in the life Contacts Off the Starboard Bow Shadows Tail Bon Apetit

previous missions

2383

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